How to Fight Sarcophagus Again Rf4
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- Adorkable:
- Allow's run across... Vishnal is clumsy, socially-awkward, passionate most beingness a butler despite his constant failures (and never gives upward), stutters a whole lot (peculiarly around Frey), and can sometimes get a piddling shy from time to time. If Frey pursues a romantic relationship with him, these traits really show upwardly whenever they're together.
- Believe information technology or not, but Dolce definitely has her moments. If you talk to Pico the day before the quiz festival she begins bragging virtually how much she knows about Dolce, listing some adorkable, yet embarrassing quirks such as existence really kind, hands hurt, is a little clumsy, gives names to all her dolls and holding stuffed toys to help her get to sleep, and is non expert at cleaning upward. Furthermore if the player pursues to romance her, some of her dialogue will evidence hints of this towards Lest.
- Alternate Character Estimation: Volkanon. Does he truly support Lest/Frey and care about their well being, or is he merely supporting them due to their condition as the prince/ss of Selphia? While most of the game leans towards the former estimation, the prologue and the Boondocks Event "Someone Has the Incorrect Idea" appear to hint at the latter.
- Anti-Climax Boss: The terminal bosses of the Offset Arc of the game certainly feel similar this. After a fight confronting Rafflesia, the two Anubi statues and Sarcophagus himself are pitifully easy to defeat, even without filling up on potential healing items. Likely a style to counter the fact that the entirety of Leon Karnak/The Forest Of Beginnings must be done in 1 swoop with no ways of saving in-between.
- Broken Base:
- Earlier Harvest Moon and Rune Factory games allowed the player to potentially romance all the available dear interests to the point of proposal with no penalty, and fans would often "harem" to run into all the romantic cutscenes, wedding scenes, later on-marriage dialogue, etc. Rune Factory 4 was part of a shift away from the mechanic, with Harvest Moon franchise games typically all turning to the "going steady" option; players face penalization for deciding to "harem" and face up far more difficulties trying to romance multiple romantic options. While some fans were glad to see a more realistic dearest subplot that allowed for more than steps to the relationship (in contrast to other games where you lot could move from ostensible friendship to wedlock rapidly and with few romantic cutscenes for evolution), others were frustrated that the game was substantially punishing them for trying to view more than one romantic arc when romances are a staple of the franchise and one of the virtually interesting parts.
- Elsewhere on the relationship front, in that location'southward two of the romance options, Amber and Kiel. Both are very controversial among the fandom for how immature they await and act. Though they take no defined ages, they're both yet clearly the youngest romance options, and a number of older fans find this worrisome or upsetting. This ranges from things every bit simple as liking them as characters but wishing they looked older, to more extreme things like thinking that any player who marries them is morally wrong. Suffice to say, bringing up their advent is a surefire mode to starting time arguments in the fandom.
- Complete Monster: Ethelberd, as explained on the series' YMMV folio.
- Demonic Spiders: Thunderbirds have an attack that shoots lightning bolts all around them, which comes out and then fast it is impossible to fight them in melee without getting hit.
- Ensemble Dark Equus caballus:
- There are many who wish Porcoline was one of the possible dear interests for Lest and/or Frey.
- Ventuswill is so popular, many Japanese fans often joke that the game is glitched because she can't be married. When the Special Edition came out, she even got her own story about marrying Lest alongside the actual spousal relationship candidates in the 'Some other Episode' DLC (though she still tin can't be married in the chief game).
- Game-Billow: Lest/Frey aside due to them ordinarily due to story mechanics.
- Dual Blades are ridiculously adept if yous get the Lucky Amuse accessory, making each striking do a critical hit which does more than impairment. The added fact that they also striking more times than the other weapons and that the ultimate art for them results with you doing multiple hits if y'all are successful means that most bosses aren't going to stand so much of a take a chance before their already close to defeat.
- The spear shares a similar trait, but but for i of the arts that you lot larn should you lot get that weapon skill level to ten. Upon having the skill level for spears hit level 10, your charged attack followed a normal set on in rapid succession results in you doing a flurry of blows and then fast that normal enemies can't even move until your assault is over. Combined with the Lucky Charm and the natural long range that spears offer for striking distance means that melee opponents will oftentimes die the moment the boxing begins. At a high plenty level, yous can easily kill near non-final bosses like this in nether a minute.
- Steel Center, a Long Sword rune power that you can equip is a mixed approving and a curse. It lowers your defensive stats...just makes it and so your grapheme tin't be stunned when attacked, period. This means that whenever you would normally be stunned and exist left vulnerable, you lot instead take more harm only stay standing. This can aid you defeat some bosses if y'all play wisely but tin effect in a quicker defeat due the fact that you take more impairment. Getting it is a bit difficult since it's in Sechs Territory and you take to solve a puzzle to obtain it from a chest. Forte besides has this power past default but she rarely uses it in battle.
- Ability Wave a Brusque Sword rune ability. It's one of your earliest harm dealing Rune Abilities found in the second dungeon and information technology's useful for the second boss who melee'ing isn't quite and so elementary. Information technology does a lot of damage and it travels in a straight line for a while and until it stops, annihilation in its wake gets hit. Since it also moves through enemies while doing damage, it can hands hit several enemies who are lined up.
- Giga Swing, an Axe/Hammer rune power. Notice yourself being cornered? This power sends enemies hit flight backwards or away from you until the striking a solid obstruction. Doesn't really work on bosses who are allowed to this kind of assault but useful for getting out of rooms where hoards of enemies like to team up against y'all.
- In general, Cure Spells are a approving. Master Cure is very costly, requiring a lot of RP (unless you maxed out the uses to where it doesn't require so much RP) but healing both you and your allies HP by a ton. Overall, Cure, Cure All and Master Cure can also revive your fallen allies which is a wonderful trait in hard dungeons but Cure All can heal allies who are far away from yous in the same room which Cure can't practice while Principal Cure can heal anybody in your squad who'southward merely about in the same room y'all are in.
- In the 'Cures' Spell department but for different purposes nosotros have Medipoison, Mediparalysis and Mediseal which only affect the player. Medipoison and Mediparalysis practise just as they say, curing you from poison and paralysis respectfully. Mediseal is unique in that a few bosses and normal enemies accept attacks that seal off your ability to use rune abilities...Mediseal still isn't affected. What this ability does is remove that ailment so you lot can use your rune abilities again, very useful and little to have in one case you get into the second arc where enemies get-go using just about every status ailment on a daily basis and in the last arc where every enemy starts using condition ailments.
- Earth Spike, an World Elemental rune ability. Yeah, it homes in on one of your enemies and doesn't terminate until it hits them. Unfortunately, 2 bosses and certain enemies likewise have this ability as well. Still it makes it practiced for hitting annoying flying enemies like Thunder Birds and Hornets who are a nightmare to melee.
- Time for unique abilities that piece of work for your marry monsters. Iron Waltz boosts your marry monsters' defensive stats allowing them to tank hits as they accept less damage from enemy attacks for the elapsing of the 24-hour interval information technology was used, pretty useful when combined with Cure All or Master Cure since yous can use your ally monsters as meat shields when nether pressure. Striking March is like Fe Waltz, merely instead boosts their offensive stats such as physical and magical attack, good for elemental fairies and minotaurs who are incredibly powerful in their respective offensive stats. Lastly at that place is Bonus Concerto...the clarification says that it makes your ally monsters fight with their best efforts. Instead it has yous bung your ally monsters at your enemies and the damage dealt is equal in proportion to their stats. Essentially, information technology helps you get some of the lazier monsters you have that unremarkably don't attack to motility by having yous throw them at the enemies nearby you. Since monsters tend to accept much higher stats than your man allies, your well raised ally monsters will oft do more damage than yous can thanks to this ability.
- Thorough exploitation of the Forging and Crafting mechanics, once you lot grind them past skill level fifty, will permit patient players to take advantage of inheritance mechanics and stat bonuses from upgrading with high-leveled tiptop quality materials, which can result in lower-tier equipment that sport stats and immunities that allow them to compete with endgame hardware (that requires skill levels at 99 to craft).
- Of particular mention are two special items used for upgading: Two-fold Steel, and Ten-fold steel. Both of them add together a multiplied stat boost based on the terminal item you lot used to upgrade. With, for case, the Grimoire Scale that grants hundreds of stat points, the ten-fold steel volition end up giving y'all thousands of stat points.
- To elaborate on the post-level-50 upgrade bonuses, y'all get bonus stats upon forge upgrades to weapons, armor, and accessories based on the quality level and the "rarity" of the item (Gold crops, boss drops, and generally most items with high crafting difficulty accept higher rarity values). If you lot use fifteen level 10 items in crafting and upgrading a weapon, you can get up to +700 attack in full as a forging bonus, and if the total rarity value of the items exceeds 200, you lot go +2000 attack. These bonuses stack.
- Using Light Ore as an weapon upgrade textile allows you to change the weapon category. This means that you can take heavier weapon like long sword or axe/hammer which have very high attack and deadening attack speed and transfer it'southward stats to faster weapons similar curt sword or dual blades using Light Ore to create a weapon that has very loftier assault and fast set on speed.
- Growing pineapples. While they're high maintenance to grow and yield just a decent-to-adept profit, what makes them a game breaker is they yield a skill orb (automatically level one random skill per orb) every time yous harvest them. And since y'all net one pineapple per square every day in the summertime in one case fully grown and upgraded, you're able to level all your skills with simply one whole field in summertime.
- Goddamned Bats: Spiders, due to their web assail which slows you, making it hard to dodge other attacks, including the webs again.
- Hilarious in Hindsight: Equally noted on the main page, Forte has quite a few similarities with i Saber, who'south a Gender Flip of ane King Arthur, who is the likely source of the name for this game'due south character of the aforementioned name. And as it merely so happens, there'south also a male Arthur from the same franchise, whose adventures were chronicled in a calorie-free novel that was released 2 years afterward. Also, with Sam Riegel and Bryce Papenbrook in the same game, that meant that there is two Shirous in this game.
- Ho Yay: Quite a lot of it in this game compared to its predecessors, with one notable instance being Doug and Dylas equally stated beneath.
- The eligible bachelors will compliment the main character's cuteness, get flustered at the thought of spending fourth dimension with the chief character, and go jealous when they're getting along and then well with their current partner... even if the chief character is Lest, the male person master character.
- Arthur in particular often compliments the main character's cuteness, invites them on vacation and, if the primary character says they're good at housework, says that their futurity husband will be a lucky human. Over again, even if the chief character'south male person.
- Dylas has several of these if the main character is male, including i where the MC tries to help Dylas smile and others assume they're on a date and i where Dylas runs off a (male) NPC who'southward hitting on the main character earlier accidentally maxim that the MC is cute, getting flustered and running away.
- During i of the boys' sleepovers, Leon suggests that adjacent fourth dimension, they should invite the girls, also. Lest claims they tin can have fun without girls and Leon tells him to delight exist sure to slumber on the other side of the room.
- Leon is an interesting example as beingness male and picking 'flirty' dialogue, similar giving him cookies on Valentine'southward Twenty-four hour period, gets potent negative reactions compared with most of the other guys, who tend to be dislocated or assume you're joking. Since Leon's usual dialogue can still be construed as flirty, it almost paints him equally an Armored Closet Gay.
- The eligible bachelors will compliment the main character's cuteness, get flustered at the thought of spending fourth dimension with the chief character, and go jealous when they're getting along and then well with their current partner... even if the chief character is Lest, the male person master character.
- Les Yay:
- The day before White Day, Illuminata tells y'all she'south going to be participating like one of the guys and asks if that's a problem. If Frey gives her a cookie on White Day, she says she's always happy to accept i from a lady. Mayhap her Loftier-Form Glass goes back to really old lesbian stereotypes?
- Margaret thinks Forte is really cool as a knight in shining armor, though she seems to treat her phrasing as more That Came Out Wrong than a sit-in of her preferences.
- Saying that Pico is canonically in dearest with Dolce is easier than saying they're like sisters. In one random conversation, Pico volition claim them to be "lawfully married" due to the fact that she follows Dolce around all the time, earning a scorn from the latter.
- If you lot, as Frey, say "I love you!" to Nancy, she will lament that she would have given some thought on dating you had she never met Jones. Also, during White Day, if y'all give her a cookie, you have an choice to tell her: "Run into this as my middle".
- Pico compares Dolce and Clorica and asks the player who of the 2 would he/ she cull as a wife. If the player is Frey, she volition say "I'm female, you know...", to which Pico volition reply "Minor item. Who would you choose?". Y'all tin choose to answer Dolce, Clorica, Pico, or "No style!". If you answer either Dolce or Pico, Pico volition say she's distressing, but they vest to each other, and Clorica will be upset. If you cull Clorica, Pico volition be disappointed and Clorica very happy.
- Moe: The discussion is not enough to describe Amber and Kiel.
- The Scrappy:
- Illuminata is not very well-liked among fans, due to her overconfidence and tendency to jump to conclusions every bit a self-proclaimed detective. It does not assistance that in one of the random events, she slaps Amber without apologizing later for taking flowers from the store without permission.
- Xiao Pai'due south male parent, Yang Fan, is non very well liked for coming off as a needlessly Overprotective Dad who is willing to spread slanderous rumors against Lest during his girl's marriage effect.
- Scrappy Mechanic:
- The random Town Events system is the bane of many players' beingness, especially those trying to activate the 3rd plot arc or get married. Both require events that take a random chance of triggering and can't trigger unless at that place are no other active town events; that is, once an issue starts, the player has to complete it before starting a new one, and some can take over a week to complete.
- Worse still, any villager involved in a boondocks event can't become adventuring with yous until it's completed. Normally, this makes a small group of villagers unavailable for a day or two, but at the other end of the spectrum, Doug's proposal upshot takes nearly the entire town (including every spousal relationship candidate and some of the non-candidates) out of commission for at least x days.
- Earlier games allowed the player to hands romance love interests equally long as they had a high plenty relationship value. In this game, whether or not a romantic option will accept your initiation is completely random. The player can't initiate a human relationship unless the marriageable candidate is at a higher LP level, and though guides encourage the player to raise LP to ameliorate their chance of success, reaching maximum LP has little upshot overall. The histrion can either do a soft reset until the candidate accepts or try daily until success is reached (which may have seasons depending on their luck), though some take found that the success rate briefly spikes when a new LP level is reached.
- The random Town Events system is the bane of many players' beingness, especially those trying to activate the 3rd plot arc or get married. Both require events that take a random chance of triggering and can't trigger unless at that place are no other active town events; that is, once an issue starts, the player has to complete it before starting a new one, and some can take over a week to complete.
- Send Tease:
- The game is more than happy to tease Doug/Dylas. Their competing and bickering is interspersed with veiled kind gestures (showing concern when the other is injured, or secretly giving each other birthday gifts) and multiple characters will comment on how addicted of one another they are. Dolce even calls them lovers, much to their mutual horror.
- Leon likes to pick on Forte so much like a kindergartner pulling her hair, he also pulls every villagers' pilus at least once per twenty-four hour period, including your character'southward. But he but displays a romantic interest with your grapheme specifically, others he only regards as funny and amusing. Although Leon may regard Forte more as a little sister like Kiel a little blood brother, since Kiel and Forte ARE siblings, and since Leon'south brotherly characteristic was proven with "Maria" in his marriage effect.
- Margaret outright says at ane signal that she'd exist quite happy with Forte, going and so far as to call her a "dashing prince of a knight." YMMV on whether Forte's very flustered reaction is just an expression of embarrassment or an indicator that the feeling's common.
- Strangled by the Red String: Defied, unlike previous games — not just is it entirely possible to consummate the entire game without getting married, but you have to get swain/girlfriend with the person you desire to marry before yous tin ally them. You do need to marry and have a child if yous want to go 100% Completion note equally at least one area requires you to accept your spouse and child with y'all in a party, merely otherwise you don't even have to try if you don't want to.
- Accept That, Scrappy!: During the random town event "Information technology's a Mystery!" Illuminata, mistaking the actor grapheme to exist the thief that stole Kiel's watch, attacks and knocks them out briefly. She attempts to repeat her actions on the adjacent unfortunate person to walk in... merely for information technology to turn out to be Forte, who parries her attack and knocks her apartment with her own weapon. Later having her lecture you afterward she knocked you lot out (on top of her other abrasive deportment), watching Forte lay her out is very satisfying.
- That 1 Attack: Siren's musical note. She spread her notes everywhere when she starts singing, and they are actually hard to avoid due to their sheer quantity and the small size of the arena. Worse, the music notes tin can inflict every status event, including Faint, which is instant death.
- That One Boss:
- Thunderbolt, who is impossibly fast and strong, likes to spam lightning attacks, one of which shoots out in a dozen directions (becoming That 1 Assault in Hard mode because after he Turns Red, it fires in every direction very speedily, with very narrow prophylactic zones to avoid it), and plays dead at 1 point, then that just when you call up the fight is over, he jumps back up and probably gets a good hit on yous. Fighting him without a healer or lots of healing potions is non recommended.
- Thankfully, your allies aren't fooled and this gives you the hint that he'south playing expressionless. They'll continue attacking him while he's down, something they won't do against anything later it's been killed. This would go into artificial stupidity if the situation was even slightly different in any way. Unfortunately, he gets more aggressive later he gets back up.
- Rafflesia in the Delirium Lava Ruins. Made up of the main body and 4 other plant parts, i which heals all of them for i.200 HP, and summons hornets and can inflict ane status effect after another on yous, which all stack. When its HP is half-depleted information technology gets a big boost in defence, so even if you did some decent damage beforehand, information technology is probable that yous're reduced to doing almost 10 points of harm with melee attacks. Oh and the other parts of its bodies get regenerated after some time, and then if you couple the heave in defence force with the low harm you put out with the big healing from 1 of the establish parts, you've got 1 annoying boss.
- The Sechs Golem leans more towards Marathon Boss, especially if yous oasis't got a loftier magic assail or y'all haven't levelled upwardly your rune spells. It still hits similar a tank though.
- The Crystal Mammoth in Rune Prana is substantially the only obstacle in its segment of the dungeon, and deservedly so. It's significantly harder than even the Dual Dominate of the adjacent area. Information technology likewise has the honorable mention of having a huge room filling attack that does enormous damage and stuns anything that gets hit, the but saving grace is that there are very few spots when that attack comes up that are safe to stand on. If yous are equipped with 'Aqua' equipment (Aquamarine Gems when used on equipment that aren't weapons tend to result in defensive buffs that reduce all Water damage taken which Crystal Mammoth specializes in), you tin perchance survive but don't wait information technology to make things a lot easier.
- Chiliad Golem, an Earth damage specialist makes its return from the earlier installments and doesn't brand things easier, especially since information technology'south harder than the Sechs Golem. First off, it passively takes half damage from all melee attacks and it punishes melee fighters making it difficult for you to go close. Making it harder than that is that One thousand Golem has at to the lowest degree two attacks that hit at a distance, a dual rocket punch that homes in on your grapheme (or if you take allies, occasionally targets them instead) and a very powerful homing earth blast. Both of these attacks will auto-stun your character and allies should they get striking making them vulnerable for a few seconds. Earth resistant equipment doesn't help considering information technology has one assault where information technology spins effectually and locks your grapheme's movement making it impossible to escape until the attack ends significant that 1 manner or some other yous'll exist taking a ton of impairment.
- Death Wall... Normally, yous wouldn't go a boss like this but this one boss makes things harder than earlier, possibly harder than the actual final dominate of the Arc. Starting things off, it's both a Luck-Based Mission and a timed mission at the same time. The former applies because the boss has a One-Striking Impale attack and the latter due to the former and a dead end existence applied at the same fourth dimension. The room moves downwards meaning that your maximum running space is reduced over time. Expiry Wall likewise has a few powerful attacks, just information technology's strongest is when it assumes the class of a drill. Thankfully, Decease Wall when in this form, will randomly target any character in your party should you have allies so having at least one ally is recommended but what makes this attack devastating is that it constantly punishes the victim past doing continuous damage that won't finish until the target's HP hits 0.
- The four Giant Elemental Fairies, which is a pretty big dominate blitz at one time where you fight 4 powerful elemental enemies at the same time. They are encountered within the dominate room located a few areas from the final boss of the dungeon. Each specialize in a detail element, Water, Burn down, Air current and Earth...with all of them doing magical damage. What makes this particular battle annoying isn't that you're not likely going to accept more than one elemental resistance on your equipment pregnant that three of the four fairies can hands harass you around merely that they constantly motion in circles around you making information technology near incommunicable to land a melee assail without being stunned. They each have a special assault that will auto-dwelling in on you lot and just you lot after you exercise a sure amount of damage. This tin be solved yet make things harder since if you or an ally hit them with an element they specialize in, they are healed for the same amount of damage they take. Significant that should y'all bring the normal elemental fairies, chances are that they volition heal two of the four one-half of the time.
- Ragnarock. The Final Dominate of the final Arc, while he/it looks like a palette bandy of Ethelberd, this boss will make y'all think on the run. Sharing nearly every attack every bit Ethelberd, this dominate has a few new traits in that he/information technology can use a unique attack by assuming the course of one of the 4 Native Dragons. The hurting of the fight is that Ragnarock uses the aforementioned room filling, heavy-hitting One-Striking Kill attack that drags you towards it that Ethelberd used in the previous Arc. Oh, and the fact that this dominate teleports about ninety% of the time in battle ways that you lot need to conceptualize where he'll terminate upward appearing if you lot want to become off some skillful hits.
- Thunderbolt, who is impossibly fast and strong, likes to spam lightning attacks, one of which shoots out in a dozen directions (becoming That 1 Assault in Hard mode because after he Turns Red, it fires in every direction very speedily, with very narrow prophylactic zones to avoid it), and plays dead at 1 point, then that just when you call up the fight is over, he jumps back up and probably gets a good hit on yous. Fighting him without a healer or lots of healing potions is non recommended.
- That One Level:
- The Forest Of Beginnings. For starters, you are on your ain for this phase, and to enter yous have to destroy a large gate that summons random monsters and changes types often. Next you lot have to go far though seven stages, each are blocked until you defeat the monster and invoke Checkpoint Starvation, this combined with the fact that you tin't return to the clinic if yous died (since you're on another obviously of existence that requires a rare artifact to escape from or a rare magic that only earthmates can cast to rescue something form in that location) hateful yous have to run this gauntlet from the very beginning if yous fail. The beginning 3 are easy if y'all know what you are doing, the 4th and fifth tin ruin you if you're non conscientious, the 6th one is a Dual Dominate betwixt ii statues that shoots Fire and Ice attacks in a pattern (one attacks after the other) brand it difficult to focus on i and the last stage is Sarcophagus; a monster with Teleport Spam, a plethora of attacks that all hit hard and once he Turns Red, a barrier that deals impairment if you are too close and could kill you even if you defeat the boss at the same time. All in all this would be the starting time blatant Difficulty Spike in the game.
- Delirium Lava Ruins is also a massive hurting. It's the first long dungeon in the game and features several environmental hazards including flame bursts that you have to time perfectly every bit you lot run across, cannibal plants that will knock a good chunk of wellness off an underleveled thespian, and rooms that impairment you just by being in them. Not to mention that Rafflesia, one of the nigh annoying bosses of the get-go arc that self heals and racks up status effects on yous.
- Viewer Gender Confusion:
- A mutual complaint regarding the male person MC, which is ironic because Lest is the outset male MC to be voiced by a guy in the JP version.
- When Leon was first revealed, a number of people thought he was a girl due to a screenshot from his intro anime cutscene only showing him from the neck up. Once they saw his official art, though, all ambiguity about his gender went out the window.
- WTH, Costuming Department?: Frey has soda can tabs on her nipples. Um, what?
◊ - The Woobie: Most of the characters accept some sort of tragic past, but Venti, the Guardians, and Doug have the block. Venti is slowly dying from a lack of runes coming from the land, but being able to keep on living due to her 4 best friends sacrificing her humanity to maintain the rune population, thus keeping her alive. Once the protagonist defeats them, though...things go downhill quickly. The Guardians, as previously mentioned, pulled a Self-Sacrifice Scheme and turned themselves into monsters using the Etherlink spell to keep her live. This froze them in fourth dimension, beingness kept equally monsters for centuries until they were browbeaten by Lest/Frey. All iv of them testify visible signs of missing their old lives, but Leon and Dolce arguably have the hardest time readjusting to the new fourth dimension menstruation. Doug is hiding some serious anger toward Ventuswill, beingness manipulated by the Sechs Empire into thinking that she leveled his village, killing his family and friends, when information technology was really the Sechs who did it. He tries to outright murder Ventuswill in the first arc, just simply stops when she gives him a Kirk Summation on what he's doing. In the 2d arc, he nearly gets killed twice, get-go Taking the Bullet for Bloom after a Sechs Soldier attacks her, and trying to get the Rune Spheres dorsum from Ethelberd the second fourth dimension.
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Source: https://tvtropes.org/pmwiki/pmwiki.php/YMMV/RuneFactory4
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